Thursday, March 5

UX: Persona Interview

Marie and I have sent this questionnaire to a few more people in our audience just to gather more information. I've yet to hear back from them but will post their responses as soon as I do!

PP: Reading Response

How to Answer the 64 Toughest Interview Questions

First and foremost, you must do your research. Finding out what the interviewer / employer wants and needs so that you can clearly articulate that you have the qualifications to provide those wants and needs, instead of just blurting out your skills / only relevant skills. Turn weaknesses into strengths. Taking a pause before answering a question immediately shows that you are thoughtful.
Before answering any questions, ask the interviewer what exactly this position entails and what they are looking for. This will make all of your answers stronger because you can then tailor your answers to connect your skills with what they need. (I like how in this article they say things like "this will feel natural at first" it makes me feel like I'm getting genuine advice from a human and not so computed).

Greatest strengths: Have a mental list and choose ones that suit the position best.
Greatest weakness: Don't list negative things about yourself. Just say that you see nothing that will hinder you from preforming well in the position.
Reason for leaving: more $, opportunity, responsibility, or growth
Silent treatment: "is there anything else I can fill in on that point?"
Five yrs from now: long-term commitment to next position
Tell me about a situation when your work was criticized: begin by emphasizing positive feedback, then discuss learning experiences from early in your career and how those learning have helped you
interests outside of work? use this as an opportunity to diminish stereotypes. If your young provide something impressive / inatellitucal
what would you do differently in life? generally happy with life, proud of yourself, say every experience in life is a lesson.
who inspired you and why? have a few heroes in mind
most boring job you've ever had? you don't allow yourself to get bored with a job
make changes to the company if on board? you'd have to get to know the board's strengths and weaknesses better before making any decisions like that.
not enough experience? agree on the importance of this qualification, explain why ur strength may be better than other people applying, adding this strength to others is really a combination of qualifications that will fit this need.
willing to relocate? first ask where and when and why before answering
goals? don't talk for more than 2 min

when asked any question that you feel uncomfortable answering, such as opinions, just respond with a question: "why do you ask?"
if you win the lottery would you quit working? money doesn't buy happiness, productivity and creativity is essential to my happiness.

Tuesday, March 3

IA: critique response & refined infographics

critique response

feedback suggested:
>white on black may me hard to see on the web / also pick one direction either w on b or b on w
>clearly label, or provide a scale for the graphs 
>on the "best selling" list, maybe include or show which games from your collection are in that list
>maybe try some of the facts into a timeline form

refined infographics

new direction that I wanna get feedback on before moving forward with it. but after doing the wireframes I realized that all the infographics that contain general info will go together and sort of tell a narrative. So I researched some more info for that and I want all of those to be a certain style. then info graphics containing info about the collection will pop up in different areas of the website so those will probably have a slightly different style, as well as, possibly making one for each item, so when it's clicked on, it reveals more about that particular game.

IA: analog wireframes

 wireframe 1: web conventional / gaming influence  / modern

wireframe 2: very unconventional web / gaming experience / nostalgic 

wireframe 3: conventional web / typical user experience 

IA: reading response

reading response: Don't Make Me Think

> clear visual hierarchy
make the most important things more prominent
group things together visually that group together logically
with several headlines, make it obvious which one is the most important and what content goes with that particular headline

> conventions
conventions only become conventions if they actually work
you want to make it as easy as possible for the viewer to scan and know where to find what they are looking for
don't fall into the temptation to be "new & different" when it comes to conventions unless it adds so much value that it's worth the learning curve

> breaking the pages into clearly defined areas
eye-tracking studies of Web page scanning have revealed that quickly decide what's useful and important on the site, and don't even mess with the rest of the information, breaking the pages will make this process even easier for the user

> obviously clickable areas
a user shouldn't have to click around it figure out your functions, it should be mindless
use color, key words such as "search", and arrows

> keep down the noise
avoid being too busy, that will overwhelm a user
when designing a web page, it's good to assume that everything is visual noise until proven otherwise

PP: website trials & direction

trial: virb

live website (maintenance page) 

 trial uploaded images

trial: behance prosite

trial uploading images

live website

trial / first draft for final direction: square space 

Sunday, March 1

UX: Research

IA: Infographics